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GAME 03 / Persuasion patterns

Can you spot the hidden pressure?

Read eight realistic cases. Separate clear persuasion, contextual relevance, weak disclosure and manipulative design.

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LEARNING ARCADE / GAME 03

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CASE 01 / 08

A ticket page shows a ten-minute countdown. Refreshing the page starts the same countdown again.

Choose the most accurate interpretation.

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KEEP THE LOOP MOVING

Play. Understand. Continue.

The result is a starting point. Open the connected guide, play today's challenge or ask for a random discovery.

Read: Recognising manipulationToday's challenge →Surprise me →

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